0.5.5e
Monster Power is a number that approximately reflects how strong and dangerous a monster is. An average monster has a Power of 1, strong monsters can have Power of 2 to 3, and weak monsters might have as little as 0.5, or very occasionally less. This value is then multiplied according to the monster's Rarity: Normal: 1 Magic: 2 Rare: 5 Unique monsters always have 20 Power.
Generates 100% of Monster Power as Glory for this Skill on Igniting an enemy
Generates 100% of Monster Power as Glory for this Skill on dealing Chaos Hit damage to an enemy or inflicting a Chaos damage over time Debuff on an enemy
Energy gained per Power of enemies Critically Hit 1
Energy gained per enemy Power on Melee Stun 200Energy gained per enemy Power on Melee Heavy Stun 1000
Base Energy gained when a Minion is killed modified by Minion Power 50
Generates 100% of Monster Power as Glory for this Skill on Hitting with an Attack
Generates 100% of Monster Power as Glory for this Skill on Hitting with an Attack
Rage granted per enemy Power 2Enemy Power required per Empowered Attack (max) 8 (64)Rage granted per enemy Power (0-1)
Enemy Power required per Trigger (max Power) 5 (50)Guard granted per 5 enemy Power (max Power) 0 (20)
Generates 100% of Monster Power as Glory for this Skill on Heavy Stunning an enemy
Unstable Apparitions deal 5% more damage per Power of the enemy they're drawn from
Enemy Power required per Empowered Attack (max) 10 (50)More Fire Damage per Corpse Power 10%
Arctic Petals per Power of Critical Hit Kills 1
Power of slain enemies to gain a Raven 1
Generates 100% of Monster Power as Glory for this Skill on Hitting with an Attack
15% Surpassing chance to grant a Power Charge on Heavy Stun, modified by Monster Power+(0-5)% Surpassing chance to grant a Power Charge on Heavy Stun, modified by Monster Power
Supported Skills count enemies as having 50% less Power
Supports Warcry skills, causing them to grant you Rage on use depending on counted monster Power.Supported Skills grant 4 Rage per 5 Power of counted Enemies in range
the enemy's Power for 20 seconds, up to a total of 120
On Hitting an enemy, gains maximum added Cold damage equal to the enemy's Power for 20 seconds, up to a total of 32
Offerings created by Culling Enemies have 1% increased Effect per Power of Culled Enemy