0.5.5e
Hazards are objects created in the world (usually by some player skill) and which are destroyed when traversed by an enemy, dealing damage and/or applying some effect to the enemy which triggered the Hazard.
Attack, AoE, Lightning, Duration, HazardSpend Runic Ward to create a number of Hazardous Runes in a cone in front of you, which arm after a time.
Attack, AoE, Ammunition, Projectile, Sustained, Cold, Hazard
Command, AoE, Projectile, Fire, Duration, Hazard
Attack, Buff, Persistent, AoE, Projectile, Trigger, Physical, Duration, Hazard
Support, HazardSupports Skills which create Hazards, causing those Hazards to be unable to be triggered for 3 seconds after being created.Hazards cannot be triggered for 3 seconds after being created
Support, HazardSupports Skills which create Hazards, causing those Hazards to only be able to trigger immediately after creation or at the end of their duration.Created Hazards have significantly lowered duration, and deal more damage.Hazards created by Supported Skills cannot be triggered by enemies unless triggered immediately on creation Hazards created by Supported Skills trigger at the end of their durationHazards created by Supported Skills deal 15% more DamageHazards created by Supported Skills have 70% less duration
+1 to Level of all Hazard Skill Gems
30% increased Hazard Duration40% increased Hazard Damage
Hazards have 15% chance to rearm after they are triggered
10% increased Damage for each Hazard triggered Recently, up to 50%
Debuffs inflicted by Hazards have 30% increased Slow Magnitude30% increased Hazard Immobilisation buildup
Enemies affected by your Hazards Recently have 25% reduced ArmourEnemies affected by your Hazards Recently have 25% reduced Evasion Rating
50% increased Hazard Area of Effect20% reduced Hazard Damage
| Tier | Level | |
|---|---|---|
| T1 | 1 | (10-20)% increased Hazard Damage |
| T1 | 1 | (2-3)% increased Hazard Damage |