0.5.5e
Any Hit has a chance to Light Stun the target, interrupting their current action and preventing them from taking actions for a fraction of a second. The chance is based on the damage dealt, up to 100% base chance for Hits that deal 100% of the target's maximum Life. Chances lower than 15% are treated as 0%. Physical damage, and player (but not monster) Melee Damage, each have 50% more Light Stun chance. For players, these bonuses are multiplicative with each other.
Cannot be Light Stunned by Deflected Hits
Cannot be Light Stunned
While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you.Shield Bash always Light Stuns Shield Bash Dazes if holding a Tower Shield
While this Buff is active, you cannot be Light Stunned, but Blocking too much damage may Heavy Stun you.
While Channelling this Skill, you cannot be Light Stunned by Hits you Block, and damage you take from Hits is also removed from Runic Ward.
200% more Stun Threshold for Light Stuns while using Supported Skills
Cannot be Light Stunned Cannot Dodge Roll or Sprint