0.5.5e
Charms are protective trinkets you can equip that automatically trigger a defensive effect when a specific condition is met. Similar to Flasks, Charms require charges to trigger. Charm charges can be regained by killing monsters, granting charges equal to half of the monster's Power. Checkpoints and Wells completely recharge Charms when activated. The maximum number of Charm slots is capped at 3.
Has (1-3) Charm Slots(20-30)% increased Charm Charges gained(50-10)% reduced Charm Effect Duration+2 Charm Slots
Has (1-3) Charm Slots
Has (1-3) Charm Slots
Has (1-3) Charm Slots
Has (1-3) Charm Slots
Has (1-3) Charm Slots
Has (1-3) Charm Slots
Has (1-3) Charm Slots
(10-15)% chance when a Charm is used to use another Charm without consuming ChargesCharms applied to you have (15-25)% increased EffectRecover (5-10)% of maximum Mana when a Charm is used
Has (1-3) Charm Slots
Has (1-3) Charm Slots
Has (1-3) Charm Slots
Has (1-3) Charm Slots
Has (1-3) Charm Slots
Charms use no Charges
Has (1-3) Charm Slots(15-10)% reduced Charm Charges used
Has (1-3) Charm Slots
Has (1-3) Charm Slots(15-20)% increased Charm Effect Duration
Has (1-3) Charm Slots
Has (1-3) Charm Slots
Has (1-3) Charm Slots
Has (1-3) Charm Slots(25-50)% increased Corrupted Charms effect duration50% of Charges consumed by used Charms are granted to your Life Flasks50% of Charges consumed by used Life Flasks are granted to your Charms
Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Charm charges.Enemies killed by Hits from Supported Skills grant 100% more Charm charges
Used when you take Chaos damage from a Hit
Used when you become Poisoned
Used when you become Cursed
(20-30)% increased Charm Charges gained
Used when you become Ignited
Has 1 Charm Slot
Used when you become Shocked
15% chance for Charms you use to not consume Charges
+1 Charm Slot
Has 1 Charm Slot
Charms gain 1 charge per Second+1 Charm SlotCharms gain 0.5 charges per Second
(15-20)% increased Charm Effect Duration
While this item is active in your inventory will fully recover your flask and charm charges when you reach Low Life
(10-15)% reduced Charm Charges used
Recover (32-45) Runic Ward when a Charm is used
Used when you take Fire damage from a Hit
Charms gain 0.25 charges per Second
Used when you take Cold damage from a Hit
Used when you are affected by a Slow
Has 1 Charm Slot
Has 1 Charm Slot
Used when you start Bleeding
Used when you become Stunned
Used when you become Frozen
Used when you take Lightning damage from a Hit
40% increased Life and Mana Recovery from Flasks while you have an active Charm20% increased Flask and Charm Charges gained
+1 Charm Slot
30% increased Damage while you have an active Charm6% increased Movement Speed while you have an active Charm
Charms applied to you have 100% increased Effect per empty Charm slot
40% increased Charm Charges gained40% increased Charm Effect Duration
Recover 5% of maximum Mana when a Charm is used20% chance for Charms you use to not consume Charges
Charms gain 0.15 charges per Second
Charms applied to you have 25% increased Effect
15% increased Charm Charges gained
20% more Charm Charges gained+1 Charm Slot
Can instead consume 25% of maximum Mana to trigger Charms with insufficient charges
+40 to Spirit for each of your empty Charm slots
Unique Items have 50% chance to be specific item types, depending on the type of Ritual: - Contaminated: Weapons and Offhands - Infested: Body and Boots - Sapping: Gloves and Rings - Smothered: Helmets and Amulets - Tainted: Belts, Charms and Flasks
| Tier | Level | |
|---|---|---|
| T1 | 1 | (10-20)% increased Damage while you have an active Charm |
| T1 | 1 | (2-3)% increased Damage while you have an active Charm |
| Tier | Level | |
|---|---|---|
| T5 | 8 | (4-9)% increased Charm Effect Duration |
| T4 | 33 | (10-15)% increased Charm Effect Duration |
| T3 | 46 | (16-21)% increased Charm Effect Duration |
| T2 | 60 | (22-27)% increased Charm Effect Duration |
| T1 | 75 | (28-33)% increased Charm Effect Duration |
| Tier | Level | |
|---|---|---|
| T1 | 1 | (5-15)% increased Charm Charges gained |
| T1 | 1 | Notable Passive Skills in Radius also grant (3-7)% increased Charm Charges gained |
| Tier | Level | |
|---|---|---|
| T1 | 1 | (1-2)% increased Charm Effect Duration |
| T1 | 1 | (5-15)% increased Charm Effect Duration |
| Tier | Level | |
|---|---|---|
| T6 | 2 | (5-10)% increased Charm Charges gained |
| T5 | 16 | (11-16)% increased Charm Charges gained |
| T4 | 32 | (17-22)% increased Charm Charges gained |
| T3 | 48 | (23-28)% increased Charm Charges gained |
| T2 | 70 | (29-34)% increased Charm Charges gained |
| T1 | 81 | (35-40)% increased Charm Charges gained |
| Tier | Level | |
|---|---|---|
| T6 | 3 | (8-10)% reduced Charm Charges used |
| T5 | 18 | (11-13)% reduced Charm Charges used |
| T4 | 33 | (14-16)% reduced Charm Charges used |
| T3 | 50 | (17-19)% reduced Charm Charges used |
| T2 | 72 | (20-22)% reduced Charm Charges used |
| T1 | 81 | (23-25)% reduced Charm Charges used |