0.5.5e
Projectiles that Pierce can pass through a target while still damaging them.
Projectiles Pierce all Ignited enemies
100% chance to Pierce an EnemyAttack Projectiles Return if they Pierced at least (2-4) timesProjectiles deal (42-64)% increased Damage with Hits for each time they have PiercedProjectiles have (42-64)% increased Critical Hit chance for each time they have Pierced
(30-50)% chance to Pierce an Enemy
Projectiles from Spells cannot Pierce
Arrows Pierce all targets after Forking
Projectiles from Spells cannot Pierce
(15-25)% chance to Pierce an Enemy
Cannot Pierce
Pierces all Targets
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands.Pierces all Targets
Pierces all Targets
Load your Crossbow with Piercing bolts that fragment in flight.Bolts Pierce (2-4) Targets
Fire a slow-moving Piercing Projectile that is effective at Chilling enemies and explodes on colliding with terrain.Pierces all Targets(0-20)% more Projectile Damage after Piercing an Enemy
Throw a single Piercing lance that leaves icy fragments in its wake.Pierces all Targets
Load your Crossbow with Piercing bolts that apply Riven Armour to enemies with Fully Broken Armour, causing any Hits against those enemies to deal extra damage.Bolts Pierce 6 Targets
Spear cannot Pierce, Fork, Chain or Return Modifiers to the number of Projectiles fired only affect the maximum number of lightning bolt Projectiles
Pierces (2-4) targets
Load your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain.
Returning Projectiles Pierce all TargetsModifiers to number of Projectiles instead apply to number of targets PiercedPierces 3 targetsPierces (0-2) targets
Fire a Piercing Projectile that seeks out enemies.Pierces all Targets
Pierces all Targets
Pierces all Targets
Supports Lightning or Cold skills you use yourself which fire Projectiles and do not already have cooldowns, adding a cooldown and making the Projectiles return, piercing through targets as they do so.Returning Projectiles from Supported Skills Pierce all targets
Initial Projectile created by Supported Skills will always Pierce Ignited Enemies, but Supported Skills cannot inflict Ignite themselves.Projectiles from Supported Skills Pierce Ignited Enemies
Projectiles from Supported Skills randomly Fork, Chain or Pierce.Projectiles fired by Supported Skills Fork, Chain an additional time, or Pierce an additional time at random
Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.Projectiles from Supported Skills Pierce an EnemyProjectiles from Supported Skills deal 20% less Damage if they've Pierced an enemy
Supports Projectile skills, making their Projectiles Pierce an enemy.Projectiles from Supported Skills Pierce an Enemy
Supports Projectile skills, making their Projectiles Pierce an unlimited number of enemies, losing damage as they do so.Projectiles from Supported Skills Pierce all TargetsProjectiles from Supported Skills deal 20% less Damage for each Enemy they Pierce
Supports Projectile skills, making those Projectiles travel faster, and granting them a chance to Pierce Enemies.Projectiles from Supported Skills have 40% chance to Pierce an Enemy
Supports any Skill which creates Projectiles, causing those Projectiles to Chain when impacting terrain, at the cost of any additional Projectiles, as well as causing them to always Pierce.Projectiles from Supported Skills Pierce all Targets
(20-30)% chance to Pierce an Enemy
100% chance to Pierce an Enemy
(20-30)% chance to Pierce an Enemy
15% chance to Pierce an Enemy
50% chance for Projectiles to Pierce Enemies within 3m distance of you
Projectiles Pierce enemies with Fully Broken Armour
Arrows Pierce an additional Target
50% chance to Pierce an Enemy
30% chance to Pierce an Enemy
Projectiles Pierce an additional Target
Projectiles Pierce an additional Target
| Tier | Level | |
|---|---|---|
| T1 | 1 | (10-20)% chance to Pierce an Enemy |
| T1 | 1 | Notable Passive Skills in Radius also grant (5-10)% chance to Pierce an Enemy |
| T5 | 11 | (12-14)% chance to Pierce an Enemy |
| T4 | 26 | (15-17)% chance to Pierce an Enemy |
| T3 | 44 | (18-20)% chance to Pierce an Enemy |
| T2 | 45 | (25-50)% chance to Pierce an Enemy |
| T2 | 61 | (21-23)% chance to Pierce an Enemy |
| T1 | 75 | (51-100)% chance to Pierce an Enemy |
| T1 | 77 | (24-26)% chance to Pierce an Enemy |