0.5.5e
Effects that Chain are redirected to another target after colliding with an enemy. Projectiles Splitting, Piercing or Forking take priority over Chaining. Projectiles have a base chaining distance of 6 metres whereas other effects have a chaining distance of 4 metres. Enemies cannot be targeted more than once in the same Chain.
Projectiles have (10-16)% chance to Chain an additional time from terrain
Projectiles have (10-16)% chance to Chain an additional time from terrain
Projectiles have (10-16)% chance to Chain an additional time from terrain
Projectiles have (10-16)% chance to Chain an additional time from terrain
Projectiles have (10-16)% chance to Chain an additional time from terrain
(25-35)% chance to Chain an additional time
Lightning Skills Chain +1 times
Projectiles have (10-16)% chance to Chain an additional time from terrainProjectiles have (0-30)% chance to Chain an additional time from terrainLightning Skills Chain +1 timesProjectiles from Spells Chain +1 times
Attacks Chain 2 additional times
Left ring slot: Projectiles from Spells cannot ChainRight ring slot: Projectiles from Spells Chain +1 times
Spell, Projectile, Lightning, Chaining, RepeatableAn arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies.Consumes a Lightning Infusion if possible to deal more damage and Chain further.Chains 6 timesAdditional Chains from Lightning Infusion 6Chains +(0-2) timesProjectiles deal (0-3)% more Damage with Hits for each remaining Chain
Spell, AoE, Projectile, Sustained, Lightning, Duration, Chaining, Repeatable
These projectiles Chain through any number of Cursed targets.Can Chain from any number of Cursed targets50% increased Chaining range
Cannot Chain
Spell, AoE, Projectile, Trigger, Lightning, Cold, Fire, ChainingChains 7 times
Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.Chains 4 times
Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.Chains 4 times
Chains +(0-4) times
Spell, Physical, Duration, Chaining, RepeatableExpel your own blood as Chaining blood tendrils in a cone in front of you.Chains 2 times
Attack, Ammunition, Projectile, Lightning, Chaining, MergingLoad your Crossbow with charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies.
Chains 3 times
Attack, AoE, Projectile, Lightning, Chaining, RepeatableOn hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.Cannot ChainChains 2 times
The arrow remains in the ground, and any Chaining Lightning beams can Chain to it.When Chained to, the arrows charge up for a brief period before releasing another Lightning burst.Arrow disappears after being Chained to 8 times
Spear cannot Pierce, Fork, Chain or Return Modifiers to the number of Projectiles fired only affect the maximum number of lightning bolt Projectiles
Perform a Lightning-charged stab that can be chained into a combination of up to three attacks.
Chains 3 timesMore Damage after each Chain (0-10)%Chains +(0-4) times
Attack, AoE, Projectile, Lightning, Chaining, Payoff, RepeatableHitting such an enemy will cause your arrow to release a damaging shockwave and Chain towards nearby targets, with those Chaining Hits also releasing a shockwave.After the final Chain, the arrow lodges into the ground as a Lightning Rod.Projectile Chains 3 additional times on first hitting a Shocked or Electrocuted enemy, releasing a Shockwave on each HitArrow disappears after being Chained to 8 times
Chains 2 times
Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets.Chains per Frenzy Charge Consumed 1
Chains (4-6) times
Attack, AoE, Trigger, Lightning, ChainingProjectiles you fire through the wall become energised, and discharge that energy on Hit as Chaining Lightning beams.Chains 3 times
Support, Projectile, ChainingSupports Projectile skills and any other skills that Chain, causing them to Chain additional times.Supported Skills Chain +1 times
Support, Projectile, ChainingSupports Projectile skills and any other skills that Chain, causing them to Chain additional times.Supported Skills Chain +2 times
Support, Projectile, ChainingSupports Projectile skills and any other skills that Chain, causing them to Chain additional times.Supported Skills Chain +2 times
Support, Spell, Projectile, Trigger, Lightning, ChainingShocking an enemy with Supported Skills Triggers Coursing Current, which sends Chaining Lightning Projectiles to nearby Drenched enemies.
Support, Lineage, Projectile, ChainingSupports Projectile skills and any other skills that Chain, causing them to Chain more times.Supported Skills Chain 100% more times
Projectiles from Supported Skills randomly Fork, Chain or Pierce.Projectiles fired by Supported Skills Fork, Chain an additional time, or Pierce an additional time at random
Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks.
Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks.
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.Projectiles from Supported Skills have 40% chance to Chain an additional time from terrain
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.Projectiles from Supported Skills have 50% chance to Chain an additional time from terrain
Supports any Skill which creates Projectiles, causing those Projectiles to Chain when impacting terrain, at the cost of any additional Projectiles, as well as causing them to always Pierce.Modifiers to number of Projectiles instead apply to the number times Projectiles from Supported Skills Chain from terrain
Support, Projectile, Lightning, ChainingSupports Projectile Skills and Skills which can Chain.Supported Skills always Chain when initially Hitting a Shocked Enemy, but cannot themselves inflict Shock.Does not support Skills which cannot Chain.
Projectiles have 20% chance to Chain an additional time from terrain
(25-35)% chance to Chain an additional time
(25-35)% chance to Chain an additional time
(25-35)% chance to Chain an additional time
(25-35)% chance to Chain an additional time
(50-100)% chance for Lightning Skills to Chain an additional time
(25-35)% chance to Chain an additional time
60% chance for Lightning Skills to Chain an additional time
Projectiles have 10% chance to Chain an additional time from terrain
Projectiles have 10% chance to Chain an additional time from terrain
Projectiles have 15% chance to Chain an additional time from terrain
Slowed by Binding Chains. Move to break the chains
You have increased Cold Damage, your skills chain additional times, you fire additional Projectiles, and you always avoid Projectiles.Skills Chain # times
Chain, Additional Projectiles, Projectile SpeedSkills Chain # times
Skills Chain # times
Skills Chain # times
| Tier | Level | |
|---|---|---|
| T1 | 1 | Notable Passive Skills in Radius also grant Projectiles have (1-2)% chance to Chain an additional time from terrain |
| T1 | 1 | Projectiles have (3-5)% chance to Chain an additional time from terrain |
| T2 | 45 | Projectiles have (10-19)% chance to Chain an additional time from terrain |
| T1 | 75 | Projectiles have (20-32)% chance to Chain an additional time from terrain |