0.5.5e
Some Skills, Items, Support Gems and other effects can Break Armour, which lowers a target's Armour by a specified amount. If this brings the target's Armour value to 0, their Armour is Fully Broken for 12 seconds, or 4 seconds for players. On top of not benefitting from Armour, non-player targets with Fully Broken Armour take 20% increased Physical damage from Hits. Players Break 3 times Armour against Normal Monsters and 2 times Armour against Magic Monsters.
Load your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour.Hits Break (1-845) Armour
Shapeshift into a Bear and roar in defiance, immediately gaining Rage if there are enemies nearby and Empowering subsequent Attacks to Break Armour.Empowered Attack Armour Break 123
Load your Crossbow with Piercing bolts that apply Riven Armour to enemies with Fully Broken Armour, causing any Hits against those enemies to deal extra damage.
Break Armour equal to (0-20)% of Poison damage
Break Armour from Physical damage (0-40)%
Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's Rarity, and you gain Armour and Thorns per stack.
While active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration.Instantly reloads your Crossbow and restores one cooldown use for your Grenades upon Consuming Freeze, Shock, Ignite, or Fully Broken Armour Minimum duration between consumptions is 6.65 seconds
Break Armour from Physical damage (0-30)%
Blows strong enough to Heavy Stun an enemy reverberate in an area around the enemy and heavily Break Armour.Break Armour equal to 200% of Fire Damage dealt
Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.Sundered Armour has 6 second duration, or until Fully Broken Armour is removed
Break Armour from Physical damage (0-40)%
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.Break Armour equal to 15% of Physical Damage dealt by Supported Skill
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.Break Armour equal to 15% of Physical Damage dealt by Supported Skill15% chance to gain an Endurance Charge when Supported Skills Fully Break Armour
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.Break Armour equal to 20% of Physical Damage dealt by Supported Skill20% chance to gain an Endurance Charge when Supported Skills Fully Break Armour
Supports any skill, causing Armour Break it inflicts to be stronger.Supported Skills Break 50% more Armour
Supports any skill, causing Armour Break it inflicts to be stronger.Supported Skills Break 70% more Armour
Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour.Supported Skills cannot Break ArmourSupported Skills Consume Fully Broken Armour on Enemies within range to Trigger Battershout
Supports any skill that Hits enemies, causing it to Break Armour of enemies it Freezes or Electrocutes.Fully Broken Armour inflicted with Supported Skills also increases Cold and Lightning Damage Taken from HitsSupported Skills Break 50% of Armour when Freezing or Electrocuting targets
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.40% chance to gain an Endurance Charge when Supported Skills Fully Break Armour
Supports Attacks, causing them to Daze Enemies when they fully Break Armour.Supported Skills apply Daze when fully Breaking Armour
Hits with Supported Skills which Freeze enemies cause Physical damage against them to Break their Armour while they remain Frozen.Hits against targets Frozen by Supported Skills Break Armour equal to 100% of Physical damage dealt
Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves.Cannot support skills that Consume Broken Armour.Supported Skills cannot Break ArmourSupported Skills Consume Enemy Fully Broken Armour to deal 40% more Damage
Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.Hits against targets Marked by Supported Skills Break Armour equal to 10% of Physical damage dealt
Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.Hits against targets Marked by Supported Skills Break Armour equal to 15% of Physical damage dealt
Supported Skills Break Armour against Parried Enemies.Percentage of Physical Damage as Armour Break vs Parried 25%
Supports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to Break Armour based on a portion of Attack damage dealt.Final Strikes of Supported Skills Break Armour equal to 75% of Attack Damage dealt
Supports Attacks you use yourself, causing them to Consume Fully Broken Armour on enemies to fire a nova of runic Projectiles at the cost of Runic Ward.Cannot support skills that Consume Broken Armour.Supported Skills cannot Break Armour
Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken.Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them.Hits are Crushing Blows against Ignited and Fully Armour Broken EnemiesIntimidates Ignited Fully Armour Broken Enemies on Heavy Stun
Supported Skills consume a Frenzy Charge on use to powerfully Break Armour.Supported Skills Consume a Frenzy Charge on use to Break Armour equal to 50% of Physical Damage dealt
Supports any skill, causing Armour Break it inflicts to be stronger.Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.Fully Breaking Armour with Supported Skills causes affected targets to permanently take 5% increased Physical Damage, up to 20%Supported Skills Break 70% more Armour
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour.Break Armour equal to 20% of Chaos Damage dealt by Supported Skills
40% increased effect of Fully Broken ArmourBreak 50% increased Armour
Thorns Damage is Lucky against targets with Fully Broken Armour
20% increased effect of Fully Broken ArmourBreak Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
20% increased effect of Fully Broken ArmourBreak Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
20% increased effect of Fully Broken ArmourBreak Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
20% increased effect of Fully Broken ArmourBreak Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
(30-40)% increased effect of Fully Broken Armour
Attacks Break Armour equal to 15% of maximum Runic WardBreak 10% increased Armour
25% reduced Armour Break taken
Break 40% increased Armour
25% increased Armour Break Duration
Break Armour on Critical Hit with Spells equal to 10% of Physical Damage dealt
100% increased Armour Break Duration
25% reduced Armour Break taken
15% increased effect of Fully Broken Armour
Projectiles Pierce enemies with Fully Broken Armour
30% increased effect of Fully Broken Armour
Enemies you Fully Armour Break are MaimedEnemies you Fully Armour Break cannot Regenerate Life
Overgrown Plant Skills Break 50% increased Armour
Break 25% increased Armour
Break 50% of Armour on Heavy Stunning an Enemy
Minions Break Armour equal to 3% of Physical damage dealt
Fully Broken Armour you inflict also increases Cold and Lightning Damage Taken from Hits
15% increased effect of Fully Broken Armour
Fully Broken Armour you inflict also increases Fire Damage Taken from Hits15% increased effect of Fully Broken Armour
50% reduced Armour Break taken
Break Armour equal to 10% of Hit Damage dealt
Break 25% increased Armour
Fully Broken Armour you inflict increases all Damage Taken from Hits instead
A portion of Armour has been Broken.
Physical damage taken causes Armour Break on you.
| Tier | Level | |
|---|---|---|
| T1 | 1 | (15-25)% increased Damage against Enemies with Fully Broken Armour |
| T1 | 1 | (2-4)% increased Damage against Enemies with Fully Broken Armour |
| Tier | Level | |
|---|---|---|
| T1 | 1 | Break (1-2)% increased Armour |
| T1 | 1 | Break (5-15)% increased Armour |
| Tier | Level | |
|---|---|---|
| T3 | 45 | (15-24)% increased effect of Fully Broken Armour |
| T2 | 65 | (25-39)% increased effect of Fully Broken Armour |
| T1 | 75 | (40-60)% increased effect of Fully Broken Armour |
| Tier | Level | |
|---|---|---|
| T1 | 65 | (41-59)% increased Damage against Enemies with Fully Broken Armour |
| T1 | 65 | (86-99)% increased Damage against Enemies with Fully Broken Armour |
| Tier | Level | |
|---|---|---|
| T1 | 1 | (10-20)% increased Armour Break Duration |
| T1 | 1 | Notable Passive Skills in Radius also grant (5-10)% increased Armour Break Duration |
| T2 | 45 | (50-99)% increased Armour Break Duration |
| T1 | 75 | (100-150)% increased Armour Break Duration |
| Tier | Level | |
|---|---|---|
| T1 | 65 | Break Armour equal to (2-4)% of Physical Damage dealt |
| T1 | 65 | Break Armour equal to (4-7)% of Physical Damage dealt |