0.5.5e
The damage types are Physical, Fire, Cold, Lightning and Chaos.
If the Eye passes over an Elemental Ground Surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.
Consume all Power Charges to master the elements, gaining Elemental Damage and the ability to apply Elemental Ailments with other damage types.
Elemental Whirlwinds Gain +(0-50)% of damage as damage of the corresponding Type
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.
Supports any skill that deals damage, causing them to Gain Chaos Damage but deal less Damage of other Types.
If Supported Skills would gain extra Damage of any Type other than Cold, they gain extra Cold Damage instead
All Damage from Hits Contributes to Shock Chance
All Damage from Hits Contributes to Chill Magnitude
You have increased Chaos Damage taken. You take reduced Damage from all other Damage types.
All Damage from Hits Contributes to Chill Magnitude
You have increased Cold Damage taken. You take reduced Damage from all other Damage types.
You have increased Fire Damage taken. You take reduced Damage from all other Damage types.
All Damage from Hits Contributes to Flammability and Ignite Magnitudes
You have increased Lightning Damage taken. You take reduced Damage from all other Damage types.
You have increased Physical Damage taken. You take reduced Damage from all other Damage types.
You deal more Elemental Damage and can apply Elemental Ailments with other damage types.
All Damage from Hits Contributes to Shock Chance
All Damage from Hits Contributes to Chill MagnitudeAll Damage from Hits Contributes to Shock ChanceAll Damage from Hits Contributes to Flammability and Ignite MagnitudesAll Damage from Hits Contributes to Freeze Buildup