0.5.5e
By default, specific Ailments are calculated based on only specific damage types, such as only the Fire damage of a Hit mattering when inflicting Ignite. Allowing another damage type to contribute to an Ailment means that all damage of the relevant types is summed when performing calculations for that Ailment. For Ailments that use Hit damage to determine Ailment chance or buildup, this means that the damage type becomes capable of inflicting that Ailment. For Ailments that only use Hit damage to determine Ailment Magnitude (i.e. Bleeding and Poison), you still need a way to apply those Ailments (e.g. a source of Bleeding or Poison chance).
Lightning damage from this skill Contributes to Electrocution Buildup
Lightning damage from this skill Contributes to Electrocution Buildup
Lightning damage from this skill Contributes to Electrocution Buildup
Lightning damage from this skill Contributes to Electrocution Buildup
Lightning damage Contributes to Electrocution Buildup
Chaos damage Contributes to Freeze buildup for Hits against targets taking damage over time from Supported Skills
Lightning Damage from Supported Skills Contributes to Electrocution Buildup
Lightning Damage from Supported Skills Contributes to Electrocution Buildup
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.Chaos Damage from Hits with Supported Skills also Contributes to Shock Chance
Supports Attacks you use or Trigger yourself, causing them to cost Runic Ward to use but deal additional Physical and Cold damage based on their Runic Ward cost, in addition to causing Physical damage to Contribute to Freeze buildup.Physical Damage from Hits also Contributes to Freeze Buildup
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup.Chaos Damage from Hits with Supported Skills also Contributes to Freeze Buildup
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.Chaos Damage from Hits with Supported Skills also Contributes to Flammability and Ignite Magnitudes
Lightning Damage from Hits also Contributes to Flammability and Ignite Magnitudes
Elemental Damage also Contributes to Bleeding Magnitude
All Damage from you and Allies in your Presence contributes to Flammability and Ignite Magnitudes
All Damage from Hits Contributes to Shock Chance
All Damage from Hits Contributes to Chill Magnitude
An Infernalist is granting you all your Damage contributes to Ignite Chance and Magnitude
All Damage from Hits Contributes to Chill Magnitude
All Damage from Hits Contributes to Flammability and Ignite Magnitudes
All Damage from Hits Contributes to Shock Chance
All Damage from Hits Contributes to Chill MagnitudeAll Damage from Hits Contributes to Shock ChanceAll Damage from Hits Contributes to Flammability and Ignite MagnitudesAll Damage from Hits Contributes to Freeze Buildup