0.5.5e
The three Elemental damage types are Fire, Cold, and Lightning.
Totem gains +5% to all Elemental Resistances
Build Glory by Hitting enemies with Elemental damage.When you have maximum Glory, you may become the walking Apocalypse for a duration, Triggering one of multiple powerful Elemental Skills at an interval while this Buff lasts.
Tap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element.The Element affected changes frequently, though the same Element can be affected multiple times in succession.8 second duration between Element randomisations(0-4) second duration between Element randomisations
The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.
Curse all targets in an area after a short delay, lowering their Elemental Resistances.Curse inflicts -46% to Elemental Resistances
Exposure lowers Total Elemental Resistances by an additional (0-5)%
Exposure lowers Total Elemental Resistances by an additional (0-10)%
Consume all Power Charges to master the elements, gaining Elemental Damage and the ability to apply Elemental Ailments with other damage types.More Elemental Damage granted per Power Charge 15%More Elemental Damage granted per Power Charge (0-2)%
The third attack is a large swipe that inflicts Elemental Exposure, and can Consume Shock to conjure a stampede of spirits.Inflict Elemental Exposure on Hit, lowering Total Elemental Resistances by 50%
Life Leech recovers based on this Skill's Elemental damage as well as Physical damage
Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted.Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield Barrier can take Elemental Damage equal to 30% of your Armour and Evasion Rating, up to a maximum of 32,000Barrier can take Elemental Damage equal to +(0-5)% of your Armour and Evasion Rating
Become attuned to all Elements building up Fire, Cold and Lightning Affinity based off the highest Elemental Damage type dealt by your Hits.Your Elemental Damage is enhanced the more Affinity of any type you have.3% more Elemental Damage per 30 Affinity of any typeOn dealing Elemental Damage with a Hit, gain 10 Affinity of the highest Elemental Damage type and lose 3 Affinity of the other types(0-20)% of Physical damage Converted to a random Element
More Elemental Damage while Unbound 40%
Elemental Whirlwinds Gain 50% of damage as damage of the corresponding Type
Elemental Whirlwinds Gain 50% of damage as damage of the corresponding Type
Supported Skills deal no Elemental Damage
Supported Skills deal no Elemental Damage
Supported Skills deal no Elemental Damage
Supports Attacks, causing them to deal more Elemental damage.Supported Skills deal 20% more Elemental Attack damage
Supports Attacks, causing them to deal more Elemental damage.Supported Skills deal 25% more Elemental Attack damage
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.Supported Skills deal 25% more Elemental Damage
Supports Skills which Hit enemies, causing their Mana Leech to recover based on Elemental damage instead of Physical damage.Mana Leech from Supported Skills recovers based on Elemental Damage Types instead of Physical Damage
Hits with Supported Skills treat Enemy Monster Elemental Resistance values as inverted
Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which grants Deflection Rating and causes Armour to partially apply to Elemental Hit Damage.Refractive Plating causes 20% of Armour to apply to Elemental Hit Damage taken
Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which grants Deflection Rating and causes Armour to partially apply to Elemental Hit Damage.Refractive Plating causes 30% of Armour to apply to Elemental Hit Damage taken
Totems created by Supported Skills have additional Elemental Resistances.Totems summoned by Supported Skills have +40% to all Elemental Resistances
Totems created by Supported Skills have additional Elemental Resistances.Totems summoned by Supported Skills have +40% to all Elemental Resistances
Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type.Supported Skills deal 12% more Elemental Damage for each Skill used Recently of a different Elemental type
15% of Chaos Damage from Hits taken as Damage of a random ElementGain 1% of Damage as Extra Damage of a random Element per20% increased Elemental Damage
+(8-16)% to all Elemental Resistances
+(15-25)% to all Elemental Resistances
+(8-16)% to all Elemental Resistances
+25% of Armour also applies to Elemental Damage
Gain 20% of Damage as Extra Damage of a random Element-20% to all Elemental ResistancesCompanions in your Presence Gain 20% of Damage as Extra Damage of a random ElementCompanions in your Presence have -20% to all Elemental Resistances
+50% of Armour also applies to Elemental Damage+15% to all Elemental Resistances
+5% to all Elemental Resistances
Allies in your Presence have +12% to all Elemental Resistances+20% of Armour also applies to Elemental Damage while Shapeshifted
+(7-10)% to all Elemental Resistances
Damage Penetrates (9-15)% Elemental Resistances
+(7-10)% to all Elemental Resistances
+20% to all Elemental Resistances
+(15-25)% of Armour also applies to Elemental Damage
+10% to all Elemental Resistances
Gain 5% of Damage as Extra Damage of all Elements
40% increased Elemental Damage with Attacks+6% to all Elemental Resistances
+1 to Limit for Elemental Skills
+5% to all Elemental Resistances
Gain (11-16)% of Elemental Damage as Extra Cold DamageGain (7-11)% of Elemental Damage as Extra Cold Damage
Spell damage Penetrates 25% of enemy Elemental Resistances while on Low Runic Ward12% increased Elemental Damage
+(15-25)% of Armour also applies to Elemental Damage
+1% to Maximum Resistances of each Elemental Damage Type you have been Hit with Recently
30% increased Elemental Damage+5% to all Elemental Resistances
+12% of Armour also applies to Elemental Damage
20% increased Elemental Damage with Attacks5% of Physical Damage from Hits taken as Damage of a Random Element
+10% of Armour also applies to Elemental Damage
+15% of Armour also applies to Elemental Damage
Gain 6% of Elemental Damage as Extra Fire Damage
+15% of Armour also applies to Elemental Damage
Hits have 15% chance to treat Enemy Monster Elemental Resistance values as inverted
+8% of Armour also applies to Elemental Damage
30% increased Elemental Damage if you've Ignited an Enemy Recently
30% increased Elemental Damage if you've Chilled an Enemy Recently
30% increased Elemental Damage if you've Shocked an Enemy Recently
Gain 6% of Elemental Damage as Extra Lightning Damage
20% increased Elemental Damage+3% to all Elemental Resistances
Attack Damage Penetrates 15% of Enemy Elemental Resistances
Gain 6% of Elemental Damage as Extra Cold Damage
Hits ignore non-negative Elemental Resistances of Frozen Enemies
Banners also grant +25% to all Elemental Resistances affected targets
+20% of Armour also applies to Elemental Damage while Shapeshifted
Archon Buffs also grant +20% to all Elemental Resistances
+12% of Armour also applies to Elemental Damage
+20% of Armour also applies to Elemental Damage
20% of Elemental Damage taken Recouped as Life
+8% of Armour also applies to Elemental Damage
20% increased Elemental Damage
Damage Penetrates 15% of Enemy Elemental Resistances while Shapeshifted
Damage Penetrates 12% Elemental Resistances
+30% of Armour also applies to Elemental Damage
20% increased Elemental Damage with Attacks
25% increased Elemental Damage while Shapeshifted
15% of Elemental Damage taken Recouped as Energy Shield
+15% of Armour also applies to Elemental Damage
+3% to all Elemental Resistances
+15% of Armour also applies to Elemental Damage
Elemental Damage also Contributes to Bleeding Magnitude
12% increased Elemental Damage
12% increased Elemental Damage
12% increased Elemental Damage
+3% to all Elemental Resistances
Body Armour grants +50% of Armour also applies to Elemental Damage
Life Leech recovers based on your Elemental damage as well as Physical damage
Adapt to the highest Elemental Damage Type of each Hit you take10% less Damage taken of each Elemental Damage Type per matching Adaptation10% less Elemental Damage taken
-20% to all Elemental Resistances
50% of Evasion Rating also grants Elemental Damage reduction
Gain 10% of Damage as Extra Damage of a random Element
100% of Elemental Damage is taken from Mana before Life
#% increased Elemental Damage
#% to all Elemental Resistances
#% to all Elemental Resistances
#% increased Elemental Damage
#% increased Elemental Damage
#% to all Elemental Resistances
#% increased Elemental Damage
#% to all Elemental Resistances#% of Armour also applies to Elemental Damage
#% to all Elemental Resistances
#% to all Elemental Resistances#% of Armour also applies to Elemental Damage
#% increased Elemental Damage
DNT Hits against enemies affected by Faerie Fire gain Extra Damage as a random Element
You deal more Fire Damage with Spells. Convert Elemental Damage with Spells to Fire. More Ignite chance with Spells.#% to all Elemental Resistances
You deal more Cold Damage with Spells. Convert Elemental Damage with Spells to Cold. More Freeze Buildup with Spells.#% to all Elemental Resistances
#% to all Elemental Resistances
You deal more Lightning Damage with Spells. Convert Elemental Damage with Spells to Lightning. More Shock chance with Spells.#% to all Elemental Resistances
#% to all Elemental Resistances
You deal more Elemental Damage and can apply Elemental Ailments with other damage types.
#% to all Elemental Resistances
A portion of your Armour is applying to Elemental Hit Damage taken and you gain additional Deflection Rating based on your Evasion.#% of Armour also applies to Elemental Damage
#% to all Elemental Resistances
#% to all Elemental Resistances
#% to all Elemental Resistances
#% to all Elemental Resistances
Elemental Damage from Hits is taken from this Buff before your Life or Energy Shield.
#% to all Elemental Resistances
More Elemental Damage while Unbound@#%
#% to all Elemental Resistances
You have no Elemental Resistances
#% to all Elemental Resistances#% of Armour also applies to Elemental Damage
| Tier | Level | |
|---|---|---|
| T1 | 1 | (1-2)% increased Elemental Damage |
| T1 | 1 | (5-15)% increased Elemental Damage |
| Tier | Level | |
|---|---|---|
| T6 | 4 | (19-35)% increased Elemental Damage with Attacks |
| T6 | 4 | (34-47)% increased Elemental Damage with Attacks |
| T5 | 16 | (36-52)% increased Elemental Damage with Attacks |
| T5 | 16 | (48-71)% increased Elemental Damage with Attacks |
| T4 | 33 | (53-62)% increased Elemental Damage with Attacks |
| T4 | 33 | (72-85)% increased Elemental Damage with Attacks |
| T3 | 46 | (63-72)% increased Elemental Damage with Attacks |
| T3 | 46 | (86-99)% increased Elemental Damage with Attacks |
| T2 | 60 | (100-119)% increased Elemental Damage with Attacks |
| T2 | 60 | (73-86)% increased Elemental Damage with Attacks |
| T1 | 81 | (120-139)% increased Elemental Damage with Attacks |
| T1 | 81 | (87-100)% increased Elemental Damage with Attacks |
| (1-2)% increased Elemental Damage Ancient Diluted Liquid Greed |
| (5-15)% increased Elemental Damage Diluted Liquid Greed |
| Tier | Level | |
|---|---|---|
| T6 | 1 | +(14-19)% of Armour also applies to Elemental Damage |
| T5 | 16 | +(20-25)% of Armour also applies to Elemental Damage |
| T4 | 36 | +(26-31)% of Armour also applies to Elemental Damage |
| T3 | 48 | +(32-37)% of Armour also applies to Elemental Damage |
| T2 | 66 | +(38-43)% of Armour also applies to Elemental Damage |
| T1 | 81 | +(44-50)% of Armour also applies to Elemental Damage |
| Tier | Level | |
|---|---|---|
| T5 | 12 | +(3-5)% to all Elemental Resistances |
| T4 | 26 | +(6-8)% to all Elemental Resistances |
| T3 | 40 | +(9-11)% to all Elemental Resistances |
| T2 | 54 | +(12-14)% to all Elemental Resistances |
| T1 | 68 | +(15-16)% to all Elemental Resistances |
| T1 | 80 | +(17-18)% to all Elemental Resistances |
| Tier | Level | |
|---|---|---|
| T6 | 12 | Allies in your Presence have +(3-5)% to all Elemental Resistances |
| T5 | 26 | Allies in your Presence have +(6-8)% to all Elemental Resistances |
| T4 | 40 | Allies in your Presence have +(9-11)% to all Elemental Resistances |
| T3 | 54 | Allies in your Presence have +(12-14)% to all Elemental Resistances |
| T2 | 68 | Allies in your Presence have +(15-16)% to all Elemental Resistances |
| T1 | 80 | Allies in your Presence have +(17-18)% to all Elemental Resistances |
| Tier | Level | |
|---|---|---|
| T1 | 65 | (26-31)% increased Cast Speed Gain (7-11)% of Elemental Damage as Extra Cold Damage Transcendent Alloy |
| T1 | 65 | (39-47)% increased Cast Speed Gain (11-16)% of Elemental Damage as Extra Cold Damage Transcendent Alloy |